🎮 TANK ARENA 🎮

Join the Battle

Arena

Code Editor

API Reference

Movement Functions

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move_forward(speed)

Move tank forward in current direction.

speed: 0-5 (float)

move_forward(3)

move_backward(speed)

Move tank backward in current direction.

speed: 0-5 (float)

move_backward(2)

strafe_left(speed)

Move tank sideways to the left.

speed: 0-5 (float)

strafe_right(speed)

Move tank sideways to the right.

speed: 0-5 (float)

Rotation Functions

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rotate(degrees)

Rotate tank by specified degrees.

degrees: -180 to 180

rotate(45)  # Turn right 45°

set_angle(angle)

Set tank to absolute angle.

angle: 0-360 (0=right, 90=down)

set_angle(90)  # Face downward

aim_at(x, y)

Rotate tank to face specific coordinates.

x, y: Target position

enemy = get_nearest_enemy()
if enemy:
    aim_at(enemy[0], enemy[1])

Combat Functions

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shoot(lead_time)

Shoot in current direction.

lead_time: 0-1 (prediction factor)

shoot(0.5)

shoot_at(x, y)

Aim and shoot at coordinates.

x, y: Target position

shoot_at(400, 300)

Information Functions

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get_position()

Returns: (x, y) tuple

x, y = get_position()

get_angle()

Returns: Current tank angle (0-360)

angle = get_angle()

get_health()

Returns: Current health (0-100)

if get_health() < 30:
    # Retreat!

get_arena_size()

Returns: (width, height) tuple

w, h = get_arena_size()

Enemy Detection Functions

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get_nearest_enemy()

Returns: (x, y, distance) or None

enemy = get_nearest_enemy()
if enemy and enemy[2] < 200:
    shoot_at(enemy[0], enemy[1])

get_enemies()

Returns: List of all (x, y, distance) tuples

for enemy in get_enemies():
    if enemy[2] < 150:
        shoot_at(enemy[0], enemy[1])
        break

get_enemy_count()

Returns: Number of active enemies

if get_enemy_count() == 0:
    # Victory dance!

Utility Functions

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distance_to(x, y)

Calculate distance to coordinates.

Returns: Distance (float)

dist = distance_to(400, 300)

angle_to(x, y)

Calculate angle to coordinates.

Returns: Angle in degrees (0-360)

angle = angle_to(400, 300)

normalize_angle(angle)

Normalize angle to 0-360 range.

Returns: Normalized angle

angle = normalize_angle(450)  # Returns 90

Example Strategies

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Basic Hunter:

enemy = get_nearest_enemy()
if enemy:
    aim_at(enemy[0], enemy[1])
    if enemy[2] < 300:
        shoot(0)
    move_forward(3)
else:
    rotate(5)
    move_forward(2)

Evasive Sniper:

enemy = get_nearest_enemy()
if enemy:
    if enemy[2] < 150:
        move_backward(4)
        strafe_left(3)
    else:
        shoot_at(enemy[0], enemy[1])
        move_forward(1)

Circle Strafe:

enemy = get_nearest_enemy()
if enemy:
    aim_at(enemy[0], enemy[1])
    shoot(0)
    strafe_right(4)
    move_forward(2)